| Ank’is | The crystalline creature does not bleed. It shatters. Its teeth are harder than stone, with serrated edges and a needle-like tip to tear through flesh. Its limbs are long and thin, with sharp points to allow it to grip onto most surfaces, and scale the difficult terrain of the Savage Lands. |
| Apophis | A large serpent with barbed scales, which can be found lurking within larger bodies of magma, storing energy and lying in wait. These creatures move with Volcor’s lava flows, moving through the magma to feast on those caught in the flow’s path. While they can occasionally be found on land, they move much more slowly, and are thus vulnerable to attack. |
| Azeri | The Azeri are elusive and mysterious, lingering in the innermost depths of the Savage Lands. |
| Blindseal | Blubbery. |
| Bloatfin | |
| Boned Eel | |
| Brawnhide | A giant, furred beast with long, thick canines, and small, dark eyes. |
| Cesari | Majestic, iridescent creatures of Aria that move through the air with a spectral, coiling grace, a sight familiar to those raised amongst the animal acts of the Valdur. |
| Chirpwhisk | |
| Cursed Dhani Warriors | Scorpion tails, claws and human head. |
| Cyanatu | A rare sea snake. |
| Desert Fox | The creature’s mouth warped by two large boar-like tusks. |
| Fianna | Tall creature, with long flowing tails, tough skin, and massive antlers crowning the top of their head. |
| Flare Deer | Its scent glands swollen with massive oozing growths. |
| Giant Drift Stingers | Scorpion. |
| Gossamhares | Skittish creatures. |
| Gupler | Moon-shaped. |
| Hoikers | Giant, acid-spitting scallops. |
| Hydra | A sea creature with boat-sized flippers, three heads and perhaps as large as three whales, end on end. |
| Jacara | |
| Kaie’o | Small, quick creatures once common across Aria’s fields, prized for their soft fur; their sudden disappearance from the plains was an early sign of the Fractal Scar’s unrest. |
| Kneecapper Crustacean | They have foot-long pincers. |
| Kraken | |
| Longma | Despite their vague resemblance, longma are larger than the mounts used by Solana, ink-black in colour and covered in a dense coat of fur that helps to protect them from embers. Longma store heat within their bodies as a source of energy, smoke escaping their nostrils with every exhale. These hardy creatures are excellent for long-distance travel, able to withstand the heat of Volcor’s landscape. |
| Maggot Gull | |
| Meep | Tiny, mischievous creatures recognised by their long limbs and tails, and colourful feather crests. |
| Morrows | These tiny wisps are artificially created by the wizards of Volcor; puffs of smoke brought to life by a breath of aether. Once formed, they subsist entirely on embers, flitting to and fro amongst the fiery landscape. |
| Na’shari | A large beast with a crystalline hide, the na’shari has skin harder than most forms of metal. In spite of its tough appearance, this creature is known for its docile and friendly nature. Its round eyes and fuzzy tail make the creature incredibly popular with children, who often flock to na’shari in hopes of playing with the creature. |
| Peluda | |
| Raciki | Shapeshifting, fluffy canine. |
| Rek’vas | |
| Rock Turtle | |
| Rowbug | |
| Ryoki | These are small creatures, similar in appearance to fish, that inhabit the lava streams and rivers of Volcor. Despite the immense heat, these creatures thrive in the extreme conditions, lurking beneath the glowing surface of the magma. While their scales are almost black, their ‘fins’ catch alight when they break the surface of the lava, leaping from stream to stream. |
| Sailorbane Coral | A predatory species, Sailorbane Coral grows from the rocky banks of channels, remaining submerged to conceal its presence. |
| Sawmaw | Triple-finned. |
| Scarbit | |
| Sea Spider | |
| Siren | Enchanting merfolk who lure sailors with song and beauty — gifts please them, but poor offerings may cost you dearly. |
| Skera | One of the Savage Lands’ most skilled predators, almost completely nocturnal, relying on the darkness to mask their movements while stalking prey. Their four eyes allow them to hunt in the dark. |
| Strix | |
| Vitr’eo | A majestic creature with a thick mane, crowned with a series of large crystals that grow out from the top of its skull. |
| Vuurlin | A large bird of prey that flies at a high altitude, only descending to roost or to attack vulnerable prey. When in flight, the tips of their feathers catch alight, creating flames that streak behind them as they soar through the sky. They’re reliable messengers, and are often used by the royal court and the many generals of Volcor, due to the vuurlin’s keen intelligence and powerful wings. |
| Welkin | A wyvern species native to Aria. At first glance, the welkin resembles large, winged lizards. They have a leathery skin that, like the chameleon, changes color with variations in the Flow. |